

As many of you might recall, Adam now has to prevent a computer virus from spreading all over the DMZ that he has accidentally unleashed, so he’ll need help from his new, dubious hacker friend, Fallon Pango. We also added the 2nd part of the multi-stage side mission Parasite. I would have kept playing if there was more story to be discovered. Freelancer was pretty damn flawed as well, after all. Sounds pretty negative I guess, but don't let that stop you from trying it out. Or at least went with a different implementation. Kind of wish the devs hadn't gone the looter shooter route. I'm going to wait until they've added more content and worked on the systems a bit before playing this again. So none of that fighters handling like atmospheric craft bs ala star wars or starlancer etc. On the upside you do get newtonian flight with inertial dampeners off, and it's 6 axis flight in general. Ship and special equipment balance is pretty skewed right now, and the regular weapons don't seem all that exciting tbh.
EVERSPACE 2 SHIPS LIST UPGRADE
Point cost for stat upgrades increases each time you upgrade the same stat and the upgrade item was fairly rare. You can augment them a little bit with some extra item (gotta stack 3 of these for an upgrade point). You get a sort of unlock point for special modes/modifiers of special equipment, but all of the current ships only carry a max of 2 of these, and only one mode each can be active at the same time. There is too little happening with each level up. Maybe randomly generated missions level with you? Didn't check.

Level limit is 14 right now, which I reached in 9-10 hours maybe? Enemies are also levelled, but most areas/missions seem to have a fixed level. All the weapons are the same from beginning of the game to the (current) end, just that stats and some bonus stuff change. Keep in mind that it's basically a looter shooter. Cutscenes right now are still WIP, especially later on as it's just a woman narrating what I guess is the story board. They do kind of an interesting thing where they have some puzzles of sorts in the game.

Their suggestion to switch to dx11 didn't change anything for me.Ĭurrently there is only a short introduction (idk how long, but nowhere near the 20 hours I've seen mentioned, I played through it all in 12.1 hours according to steam and that's with some idle time and doing too much randomized content) to the story campaign and a bunch of side stuff. If I go into the menu where you change your input bindings it suddenly goes down to the 30's lol) on top end rigs as well. It runs awkwardly (some scenes fps in the low hundreds, some in the 40s.
